If anyone reads this, I'm still a tad new at Game Maker, and I'm having trouble understanding the whole GML thing. I'm attempting to come up with some coding for objects such as blocks, that would enable each instance to recognise wether or not there are other instances of it's same type in diagonally, vertically, or horizontilly adjacent spaces to it.
This is for a game I'm making to help my little brother take a more active interest in his math. The basic look and feel of it is a Tetris-like falling blocks puzzle game, but with various diffrent brightly colored blocks that have numbers in the center of them.
I've got most of it set so far, but the blocks, when aligned properly, will only destoy each other if they are stacked in a vertical fashion. When blocks that correspond to each other are directly next the other blocks (left to right, right to left), or diagonally next them nothing happens.
Any help or ideas would be appreciated.
I have started this Community for the people here that use Game Maker. If there are any. lol.
If you dont know what Game Maker is, its a small but powerful program
used to make 2D or 3D games. Although it was made to produce 2D games
it is possible to make 3D games. It allows you to create games without
programing a line of code. But it does have a built in programing
language called GML. GML is a simple programing language and is easy to
learn. Game Maker is also a FREE program. But if you spend about $20
and register it you get to use some things that you cant use in the
The Main site. where you can download it.
If you need any help with anything you could go to the forums. which are at
-Gerdi Current Mood: chipper